## Intentionally Blank Unlimited Hi! I'm Nikita, a **game design generalist** ([Professional Diploma](https://www.conestogac.on.ca/creative-industries)) who creates unique and meaningful player experiences, drawing on a strong [research](https://www.researchgate.net/profile/Nikita_Stulikov) background ([MPhil](https://philos.msu.ru/en), [DiGRA contributor](https://dl.digra.org/index.php/dl/article/view/2049)). Made games about evolutionary theory, quantum physics, existentialism, and more! Please feel free to explore my projects, and I'm always happy to chat or receive any feedback = ) **Skills**: [[IntentionallyBlank/GAME DESIGN/Game Design List|Gameplay Programming]] - [[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] - [[IntentionallyBlank/ENVIRONMENTS/Environments List|Level Design]] - [[IntentionallyBlank/NARRATIVE/Narrative Design List|Narrative Design]] - [[IntentionallyBlank/ENVIRONMENTS/Zones/Daemonium|3D Modeling]] - [[IntentionallyBlank/RESEARCH/Research List|UX & Design Research]] - [[IntentionallyBlank/GAME DESIGN/Primer -- Time Is the Enemy|VFX]] - Business Development. **Tools**: Unity, C#, Unreal Engine, Blueprints, Blender, Maya, Adobe Photoshop, Illustrator, Animate, After Effects, Substance Painter, Figma, Penpot, InVision, Twine, Git, Notion, Trello, Flying Donut ![[ATTACHMENTS/MaskedAvatar.jpg]] [email protected] [LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Itch](https://loikarin.itch.io/) || [ResearchGate](https://www.researchgate.net/profile/Nikita_Stulikov) [Resume](https://drive.google.com/file/d/1jAw26qoKjbWwxaZXaMdhWnoAEEbHPTfX/view?usp=sharing) || [Portfolio Slides](https://drive.google.com/file/d/1TD_8H90VpYmmqnPCNg8D4RFGfS1BMWoe/view?usp=sharing) *** ### **Current Project**: [[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]] *Accepted for the Showcase Exhibition at [DiGRA 2026](https://www.digraconference2026.com/)!* <iframe style="border-radius:0px" src="https://itch.io/embed/4285995?link_color=FE6F4B&amp;border_color=3593e0" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[DESIGNS/ToyWorldsAtlas/Gameplay/F-gif.gif]] *** ## EXPERTISE **GAME DESIGN: [[IntentionallyBlank/GAME DESIGN/Game Design List|Toy Philosophy]]** Making games as profound as philosophy and philosophy as accessible as toys ![[KITS/ORANGERY/TROPICS/LevelDes_ribbon.png]] *** **NARRATIVE: [[IntentionallyBlank/NARRATIVE/Narrative Design List|Possible Worlds Engineering]]** Combining refined literary tools with a thoughtful approach to the game medium to create intriguing narratives with genuine emotional depth ![[DESIGNS/ArsMechanica/ArsMechanica_ribbon.png]] *** **LEVEL DESIGN: [[IntentionallyBlank/ENVIRONMENTS/Environments List|Daydreaming+]]** Building playgrounds for minds that inspire curiosity and exploration ![[ATTACHMENTS/MAPS/Borders/Maze_ribbon.jpg]] *** **RESEARCH: [[IntentionallyBlank/RESEARCH/Research List|Game Ontology]]** Applying philosophy and theory to build structured pipelines, effective designs, and constructive feedback processes ![[IntentionallyBlank/APPENDIX/Research_ribbon.jpg]] *** ## PLAYTHINGS **[[IntentionallyBlank/ENVIRONMENTS/Levels/Borders|Borders]]** **Play on [Itch](https://toy-worlds.itch.io/borders)** A personal project that explores concepts of limits, inevitability, division, and loss ![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_3Scenes.gif]] *** **[[IntentionallyBlank/GAME DESIGN/Universal Acid|Universal Acid]]** **Play on [Itch](https://toy-worlds.itch.io/universal-acid)** Evolutionary adaptation — the process of fitting into the environment — resembles a universal acid that seeps into every crack and eats through everything ![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]] *** **[[IntentionallyBlank/GAME DESIGN/Hypercamouflage Submarine on a Toxic Tropical Vacation at Fortunate Isles|Hypercamouflage Submarine]]** **Play on [Itch](https://toy-worlds.itch.io/hypercamouflage-submarine)** The game combines several established ideas to reflect on time and matter ![[DESIGNS/HypercamouflageSubmarine/HyperCamougflage.gif]] *** **[[IntentionallyBlank/ENVIRONMENTS/Zones/Daemonium|Δαιμόνιον]]** *Daemonium*, a representation of mind where people fight their demons. Modelled after the Ancient Greek understanding of consciousness. ![[KITS/DAEMONIUM/DaemoniumTurnaround.gif]] *** ## MOOD <iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/7M3VDzJ9kYHW4zI2eO1z1i?utm_source=generator" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> *** ![[IntentionallyBlank/APPENDIX/DS.(_IB_)]]