## Intentionally Blank Unlimited
Hi! I'm Nikita, a **game design generalist** ([Professional Diploma](https://www.conestogac.on.ca/creative-industries)) who creates unique and meaningful player experiences, drawing on a strong [research](https://www.researchgate.net/profile/Nikita_Stulikov) background ([MPhil](https://philos.msu.ru/en), [DiGRA contributor](https://dl.digra.org/index.php/dl/article/view/2049)). Made games about evolutionary theory, quantum physics, existentialism, and more! Please feel free to explore my projects, and I'm always happy to chat or receive any feedback = )
**Skills**: [[IntentionallyBlank/GAME DESIGN/Game Design List|Gameplay Programming]] - [[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] - [[IntentionallyBlank/ENVIRONMENTS/Environments List|Level Design]] - [[IntentionallyBlank/NARRATIVE/Narrative Design List|Narrative Design]] - [[IntentionallyBlank/ENVIRONMENTS/Zones/Daemonium|3D Modeling]] - [[IntentionallyBlank/RESEARCH/Research List|UX & Design Research]] - [[IntentionallyBlank/GAME DESIGN/Primer -- Time Is the Enemy|VFX]] - Business Development.
**Tools**: Unity, C#, Unreal Engine, Blueprints, Blender, Maya, Adobe Photoshop, Illustrator, Animate, After Effects, Substance Painter, Figma, Penpot, InVision, Twine, Git, Notion, Trello, Flying Donut
![[ATTACHMENTS/MaskedAvatar.jpg]]
[email protected]
[LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Itch](https://loikarin.itch.io/) || [ResearchGate](https://www.researchgate.net/profile/Nikita_Stulikov)
[Resume](https://drive.google.com/file/d/1jAw26qoKjbWwxaZXaMdhWnoAEEbHPTfX/view?usp=sharing) || [Portfolio Slides](https://drive.google.com/file/d/1TD_8H90VpYmmqnPCNg8D4RFGfS1BMWoe/view?usp=sharing)
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### **Current Project**: [[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]
*Accepted for the Showcase Exhibition at [DiGRA 2026](https://www.digraconference2026.com/)!*
<iframe style="border-radius:0px" src="https://itch.io/embed/4285995?link_color=FE6F4B&border_color=3593e0" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
![[DESIGNS/ToyWorldsAtlas/Gameplay/F-gif.gif]]
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## EXPERTISE
**GAME DESIGN: [[IntentionallyBlank/GAME DESIGN/Game Design List|Toy Philosophy]]**
Making games as profound as philosophy and philosophy as accessible as toys
![[KITS/ORANGERY/TROPICS/LevelDes_ribbon.png]]
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**NARRATIVE: [[IntentionallyBlank/NARRATIVE/Narrative Design List|Possible Worlds Engineering]]**
Combining refined literary tools with a thoughtful approach to the game medium to create intriguing narratives with genuine emotional depth
![[DESIGNS/ArsMechanica/ArsMechanica_ribbon.png]]
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**LEVEL DESIGN: [[IntentionallyBlank/ENVIRONMENTS/Environments List|Daydreaming+]]**
Building playgrounds for minds that inspire curiosity and exploration
![[ATTACHMENTS/MAPS/Borders/Maze_ribbon.jpg]]
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**RESEARCH: [[IntentionallyBlank/RESEARCH/Research List|Game Ontology]]**
Applying philosophy and theory to build structured pipelines, effective designs, and constructive feedback processes
![[IntentionallyBlank/APPENDIX/Research_ribbon.jpg]]
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## PLAYTHINGS
**[[IntentionallyBlank/ENVIRONMENTS/Levels/Borders|Borders]]**
**Play on [Itch](https://toy-worlds.itch.io/borders)**
A personal project that explores concepts of limits, inevitability, division, and loss
![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_3Scenes.gif]]
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**[[IntentionallyBlank/GAME DESIGN/Universal Acid|Universal Acid]]**
**Play on [Itch](https://toy-worlds.itch.io/universal-acid)**
Evolutionary adaptation — the process of fitting into the environment — resembles a universal acid that seeps into every crack and eats through everything
![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]]
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**[[IntentionallyBlank/GAME DESIGN/Hypercamouflage Submarine on a Toxic Tropical Vacation at Fortunate Isles|Hypercamouflage Submarine]]**
**Play on [Itch](https://toy-worlds.itch.io/hypercamouflage-submarine)**
The game combines several established ideas to reflect on time and matter
![[DESIGNS/HypercamouflageSubmarine/HyperCamougflage.gif]]
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**[[IntentionallyBlank/ENVIRONMENTS/Zones/Daemonium|Δαιμόνιον]]**
*Daemonium*, a representation of mind where people fight their demons. Modelled after the Ancient Greek understanding of consciousness.
![[KITS/DAEMONIUM/DaemoniumTurnaround.gif]]
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## MOOD
<iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/7M3VDzJ9kYHW4zI2eO1z1i?utm_source=generator" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
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![[IntentionallyBlank/APPENDIX/DS.(_IB_)]]