## Intentionally Blank Unlimited > [!info] Nikita Stulikov > A **game design generalist** ([Professional Diploma](https://www.conestogac.on.ca/creative-industries)) who utilizes a strong [research](https://www.researchgate.net/profile/Nikita_Stulikov) background in games ([Master's in Philosophy](https://philos.msu.ru/en)) to create unique and profoundly meaningful player experiences. > > **Skills**: [[IntentionallyBlank/GAME DESIGN/Game Design List|Gameplay Programming]] - [[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] - [[IntentionallyBlank/ENVIRONMENTS/Environments List|Level Design]] - [[IntentionallyBlank/NARRATIVE/Narrative Design List|Narrative Design]] - [[IntentionallyBlank/ENVIRONMENTS/Zones/Daemonium|3D Modeling]] - [[IntentionallyBlank/RESEARCH/Research List|UX & Design Research]] - Business Development. > > **Tools**: Unity, C#, Blender, Maya, Adobe Photohop, Illustrator, Animate, After Effects, Substance Painter, Figma, Penpot, InVision, Twine, Git, Notion, Trello, Flying Donut > > ![[ATTACHMENTS/MaskedAvatar.jpg]] > > [email protected] > [LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Itch](https://loikarin.itch.io/) || [ResearchGate](https://www.researchgate.net/profile/Nikita_Stulikov) > [Resume](https://drive.google.com/file/d/1jAw26qoKjbWwxaZXaMdhWnoAEEbHPTfX/view?usp=sharing) || [Portfolio Slides](https://drive.google.com/file/d/1TD_8H90VpYmmqnPCNg8D4RFGfS1BMWoe/view?usp=sharing) #### **Current Project**: [[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]] <iframe style="border-radius:0px" src="https://itch.io/embed/4285995?link_color=FE6F4B&amp;border_color=3593e0" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[DESIGNS/ToyWorldsAtlas/Gameplay/F-gif.gif]] *** ## SKILLS #### GAME DESIGN: [[IntentionallyBlank/GAME DESIGN/Game Design List|Toy Philosophy]] *Toy philosophy is a model-building methodology that allows philosophical exploration and reflection through an extended variety of media formats. With this concept in mind, I draw from thought experiments and theories to engineer original mechanics and design solutions. Together they create unique, meaningful experiences and enhance players' curiosity and wonder. That's what players often look for in games: a new experience that only toy metaphysics and virtual worlds can provide.* #### NARRATIVE: [[IntentionallyBlank/NARRATIVE/Narrative Design List|Possible Worlds Engineering]] *With a strong background in philosophy and editorship, I can identify structural and conceptual flaws that are often overlooked in game narratives. I develop original characters with a personality and a coherent inner world that guides how they act within their environment. Cohesive worldviews contribute to a cohesive game world. Especially when world-building draws on real historical cultures, which are often stranger than fiction. Stories in these worlds gain a genuine emotional depth when they balance a smart approach to medium’s specific capacities with refined literary tools.* #### ENVIRONMENTS: [[IntentionallyBlank/ENVIRONMENTS/Environments List|Daydreaming+]] ![[KITS/ORANGERY/TROPICS/LevelDes_ribbon.png]] #### RESEARCH: [[IntentionallyBlank/RESEARCH/Research List|Game Ontology]] ![[ATTACHMENTS/Research_ribbon.jpg]] *** ## PLAYTHINGS #### [[IntentionallyBlank/ENVIRONMENTS/Levels/Borders|Borders]] <iframe style="border-radius:0px" src="https://itch.io/embed/3480095?bg_color=00043a&amp;fg_color=ffffff&amp;link_color=c00021&amp;border_color=407ba7" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_3Scenes.gif]] *** #### [[IntentionallyBlank/GAME DESIGN/Universal Acid|Universal Acid]] (literally me) <iframe style="border-radius:0px" src="https://itch.io/embed/3617267?bg_color=b6dcfe&amp;fg_color=0d0d2a&amp;link_color=7aff71&amp" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]] *** #### [[IntentionallyBlank/GAME DESIGN/Hypercamouflage Submarine on a Toxic Tropical Vacation at Fortunate Isles|Hypercamouflage Submarine]] <iframe style="border-radius:0px" src="https://itch.io/embed/3660482?border_width=2&amp;bg_color=A3C4F3&amp;link_color=B9FBC0&amp;border_color=E85229" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ![[DESIGNS/HypercamouflageSubmarine/HyperCamougflage.gif]] *** #### [[IntentionallyBlank/ENVIRONMENTS/Zones/Daemonium|Δαιμόνιον]] ![[KITS/DAEMONIUM/DaemoniumTurnaround.gif]] ## MOOD <iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/7M3VDzJ9kYHW4zI2eO1z1i?utm_source=generator" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> *** ![[IntentionallyBlank/APPENDIX/DS.(_IB_)]]