## Intentionally Blank Unlimited
Hi! I'm Nik, a **game design generalist** ([Professional Diploma](https://www.conestogac.on.ca/creative-industries)) who utilizes a strong [research](https://www.researchgate.net/profile/Nikita_Stulikov) background in games ([Master's in Philosophy](https://philos.msu.ru/en)) to create unique and profoundly meaningful player experiences. Made games about evolutionary theory, quantum mechanics, existentialism, psychoanalysis and more. Time is my favourite theme, never stops being relevant. Please feel free to explore my projects, and I'm always happy to chat or receive any feedback = )
**Skills**: [[IntentionallyBlank/GAME DESIGN/Game Design List|Gameplay Programming]] - [[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] - [[IntentionallyBlank/ENVIRONMENTS/Environments List|Level Design]] - [[IntentionallyBlank/NARRATIVE/Narrative Design List|Narrative Design]] - [[IntentionallyBlank/ENVIRONMENTS/Zones/Daemonium|3D Modeling]] - [[IntentionallyBlank/RESEARCH/Research List|UX & Design Research]] - [[IntentionallyBlank/GAME DESIGN/Primer -- Time Is the Enemy|VFX]] - Business Development.
**Tools**: Unity, C#, Blender, Maya, Adobe Photohop, Illustrator, Animate, After Effects, Substance Painter, Figma, Penpot, InVision, Twine, Git, Notion, Trello, Flying Donut
![[ATTACHMENTS/MaskedAvatar.jpg]]
[email protected]
[LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Itch](https://loikarin.itch.io/) || [ResearchGate](https://www.researchgate.net/profile/Nikita_Stulikov)
[Resume](https://drive.google.com/file/d/1jAw26qoKjbWwxaZXaMdhWnoAEEbHPTfX/view?usp=sharing) || [Portfolio Slides](https://drive.google.com/file/d/1TD_8H90VpYmmqnPCNg8D4RFGfS1BMWoe/view?usp=sharing)
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#### **Current Project**: [[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]
<iframe style="border-radius:0px" src="https://itch.io/embed/4285995?link_color=FE6F4B&border_color=3593e0" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
![[DESIGNS/ToyWorldsAtlas/Gameplay/F-gif.gif]]
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### EXPERTISE
**GAME DESIGN**: [[IntentionallyBlank/GAME DESIGN/Game Design List|Toy Philosophy]]
Making games as profound as philosophy and philosophy as accessible as toys
![[KITS/ORANGERY/TROPICS/LevelDes_ribbon.png]]
**NARRATIVE**: [[IntentionallyBlank/NARRATIVE/Narrative Design List|Possible Worlds Engineering]]
Combining refined literary tools with a thoughtful approach to the game medium to create intriguing narratives with genuine emotional depth
![[DESIGNS/ArsMechanica/ArsMechanica_ribbon.png]]
**LEVEL DESIGN**: [[IntentionallyBlank/ENVIRONMENTS/Environments List|Daydreaming+]]
Building playgrounds for minds that inspire curiosity and exploration
![[ATTACHMENTS/MAPS/Borders/Maze_ribbon.jpg]]
**RESEARCH**: [[IntentionallyBlank/RESEARCH/Research List|Game Ontology]]
Applying philosophy and theory to build structured pipelines, effective designs, and constructive feedback processes
![[IntentionallyBlank/APPENDIX/Research_ribbon.jpg]]
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### PLAYTHINGS
**[[IntentionallyBlank/ENVIRONMENTS/Levels/Borders|Borders]]**
**Play on [Itch](https://toy-worlds.itch.io/borders)**
A personal project that explores explores the concepts of limits, inevitability, division, and loss
![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_3Scenes.gif]]
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**[[IntentionallyBlank/GAME DESIGN/Universal Acid|Universal Acid]]**
**Play on [Itch](https://toy-worlds.itch.io/universal-acid)**
Evolutionary adaptation — the process of fitting into the environment — resembles a universal acid that seeps into every crack and eats through everythingØ
![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]]
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**[[IntentionallyBlank/GAME DESIGN/Hypercamouflage Submarine on a Toxic Tropical Vacation at Fortunate Isles|Hypercamouflage Submarine]]**
**Play on [Itch](https://toy-worlds.itch.io/hypercamouflage-submarine)**
The game combines several established ideas to reflect on time and matter
![[DESIGNS/HypercamouflageSubmarine/HyperCamougflage.gif]]
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**[[IntentionallyBlank/ENVIRONMENTS/Zones/Daemonium|Δαιμόνιον]]**
*Daemonium*, a representation of mind where people fight their demons. Modelled after the Ancient Greek understanding of consciousness.
![[KITS/DAEMONIUM/DaemoniumTurnaround.gif]]
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### MOOD
<iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/7M3VDzJ9kYHW4zI2eO1z1i?utm_source=generator" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
***
![[IntentionallyBlank/APPENDIX/DS.(_IB_)]]